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  1. Subjects
  2. Digital Society
  3. Glossary
  4. M

Digital Society terms: M

45 of the Digital Society glossary’s terms, each with the part of the syllabus where you first meet it.

ABCDEFGHIKLMNOPQRSTUVWYZ

M

machine codealso machine language

Binary instructions that a CPU can execute directly; every program must be translated into machine code before it can run.

Introduced in 3.3 Computers
machine consciousnessalso artificial consciousness, sentient machine

The idea, still hypothetical, that a machine could have subjective experience or awareness, rather than only processing information and imitating conscious behaviour.

Introduced in 3.7 Robots and autonomous technologies
machine learningalso ML

A type of AI in which an algorithm finds patterns in data and uses them to make predictions or decisions, improving its performance as it is given more examples, without being explicitly programmed for each case.

Introduced in 3.6 Artificial intelligence
machine vision

The use of cameras and image-analysis software to let a machine detect, identify, measure or locate objects so that it can make decisions and act, for example in inspection, sorting or navigation.

Introduced in 3.7 Robots and autonomous technologies
mainframealso mainframes, mainframe computer

A large, powerful and highly reliable computer designed to process very large numbers of transactions and serve thousands of users at the same time, used by banks, airlines and governments.

Introduced in 3.3 Computers
malwarealso malicious software

Software designed to damage or disrupt a computer system, gain unauthorised access to it, or steal data from it without the owner's consent, such as viruses, worms, trojans, ransomware and spyware.

Introduced in 3.3 Computers
mass surveillancealso bulk surveillance, bulk collection

The monitoring of a whole population, or a large part of it, without individual suspicion, for example by collecting the communications data of all users of a network or scanning every face in a public place.

Introduced in 4.6 Political
massive open online coursealso MOOC, MOOCs

An online course open to unlimited numbers of participants over the internet, usually with video lectures, automated assessment and online discussion, and often free to join.

Introduced in 4.5 Human knowledge
meaning and methodsalso meaning, methods

The main ideas and claims of a source, and the techniques it uses to make them (words, images, data, graphics, design), including how its evidence was gathered.

Introduced in 1.1 What is digital society?
media authenticityalso authenticity, authentic media

Whether a piece of media is what it claims to be: genuine, unaltered and from the source it names, rather than edited, fabricated or taken out of context.

Introduced in 3.5 Media
media consolidationalso media concentration, concentration of media ownership, consolidation

The concentration of media ownership in fewer, larger companies or groups, through mergers, takeovers and the closure of smaller outlets.

Introduced in 3.5 Media
media convergencealso convergence, digital convergence

The merging of previously separate media forms, technologies and industries, made possible because all content can be handled as digital data on shared devices, networks and platforms.

Introduced in 3.5 Media
media fragmentationalso audience fragmentation, fragmentation

The division of audiences across many more media sources, platforms and formats, so that fewer people share the same news and entertainment sources.

Introduced in 3.5 Media
media obsolescencealso format obsolescence, digital obsolescence

The process by which storage media, file formats, software or hardware become outdated and unsupported, so the content they hold can no longer be read or played.

Introduced in 3.5 Media
medical imagingalso diagnostic imaging, medical scans

Techniques that produce pictures of the inside of the body, such as X-rays, ultrasound, CT and MRI scans and retinal photographs, so that clinicians can diagnose and monitor disease without surgery.

Introduced in 4.4 Health
memealso memes, internet meme

An image, video, phrase or idea that is copied, adapted and shared rapidly between internet users, often changing slightly each time it spreads.

Introduced in 3.5 Media
mental healthalso mental well-being, psychological well-being

A state of well-being in which a person can cope with the normal stresses of life, realise their abilities, learn and work well, and contribute to their community; it includes emotional, psychological and social well-being, not only the absence of mental illness.

Introduced in 4.4 Health
metadataalso data about data, EXIF

Data that describes other data, such as the date a file was created, its author, its size or the location where a photo was taken.

Introduced in 3.1 Data
metaversealso the metaverse, metaverses

A proposed network of shared, persistent 3D virtual spaces, often reached through virtual or augmented reality, in which people interact through avatars for work, leisure and commerce.

Introduced in 3.5 Media
metropolitan area networkalso MAN

A network that covers a town or city, connecting LANs across that area, often run by a city authority, university or telecommunications company.

Introduced in 3.4 Networks and the internet
micro-credentialalso micro-credentials, microcredential

A certificate that records the completion of a short, focused course in a specific skill or competency, often earned online and designed to be combined with others.

Introduced in 4.5 Human knowledge
micro-transactionalso microtransactions, micro-transactions, in-app purchase

A small payment made inside a digital product, usually a game or app, for virtual items, extra features, in-game currency or chances to win random rewards.

Introduced in 4.2 Economic
microprocessoralso microprocessors, processor

An integrated circuit that contains a computer's central processing unit, carrying out the instructions of programs on a single chip. The first commercial one was the Intel 4004 (1971).

Introduced in 1.1 What is digital society?
microtargetingalso micro-targeting, political microtargeting

The use of data about individuals to divide voters into small groups and send each group a different message designed to appeal to its particular interests, fears or characteristics.

Introduced in 4.6 Political
microworkalso micro-work, microtask, microtasks

Crowd work broken into very small, repetitive online tasks, such as labelling images, often paid a few cents each, that together complete a larger job.

Introduced in 4.2 Economic
migrationHL only · also migrant, migrants, movement of people

The movement of people from one place to another, within a country or across borders, to live there temporarily or permanently, whether by choice or because they are forced to leave.

Introduced in 5.1 Global well-being
misinformation

False or misleading information that is shared by people who believe it is true, without the intention to deceive.

Introduced in 3.5 Media
mitigate (intervention)HL only · also mitigates, mitigation, mitigating intervention

A type of intervention that reduces the negative aspects of a challenge, usually without removing their cause, such as cash aid for families who cannot afford food.

Introduced in 5.1 Global well-being
mixed methodsalso mixed-methods research, mixed methods research

Research that combines qualitative methods (exploring experiences and behaviours in depth) with quantitative methods (measuring and finding patterns), so that each covers the other's weaknesses.

Introduced in 1.1 What is digital society?
mixed realityalso MR, hybrid reality

Technology that blends real and virtual environments so that digital objects are anchored in physical space and respond to it, and users can interact with both.

Introduced in 3.5 Media
mobile computing

The use of portable, wirelessly connected devices, such as smartphones, tablets and wearables, to access data and services from almost any location.

Introduced in 1.1 What is digital society?
mobile moneyalso mobile wallet

A service that lets people store money in an account linked to their mobile phone number and use it to send, receive and pay, with cash paid in and taken out through local agents.

Introduced in 4.2 Economic
mode (of expression)also mode, modes, modes of expression, multimodal

A type of sign or resource used to make meaning, such as written text, speech, image, moving image, sound or gesture. A single medium, such as a TikTok video, often combines several modes.

Introduced in 2.2 Expression
model (systems)also model, system model, systems model

A simplified representation of a system, such as a diagram, map, equation or simulation, that shows selected elements and relationships in order to explain, predict or communicate how the system behaves.

Introduced in 2.6 Systems
modemalso modems, modulator-demodulator

A device that converts digital data into signals suited to a particular transmission line (telephone, cable, fibre or mobile) and back again, connecting a home or office to its internet provider.

Introduced in 3.4 Networks and the internet
modular designHL only · also modularity, modular smartphone, modular phone

Designing a product as a set of separate, standardised parts (modules) that can be removed, replaced or upgraded individually, so that a fault in one part does not end the life of the whole product.

Introduced in 5.3 Sustainable development
monopolyalso monopolies, dominant position

A market in which one company is the only supplier, or so dominant that it faces little effective competition and can set prices or terms for others.

Introduced in 2.4 Power
Moore's lawalso Moores law, Moore’s law

The observation, made by Gordon Moore in 1965 and revised in 1975, that the number of transistors on a chip doubles about every two years, while the cost per transistor falls.

Introduced in 3.3 Computers
moral agentalso moral agency, ethical agent

A being that can understand right and wrong, choose how to act and be held responsible for its choices; adult humans are moral agents, while current robots and AI systems are not.

Introduced in 2.7 Values and ethics
moral panicalso moral panics

An intense, widespread public fear that something, often a new medium or technology, threatens social values or children's safety, out of proportion to the evidence of harm.

Introduced in 3.5 Media
moral relativismalso ethical relativism, relativism, cultural relativism

The view that moral judgements are true or false only relative to a particular culture, community or person, so that no single set of values applies to everyone. It contrasts with moral universalism, which holds that some principles apply to all people.

Introduced in 2.7 Values and ethics
moralityalso morals, moral

The beliefs and practices about right and wrong that a person or community actually holds. Ethics is the systematic study of these beliefs and the reasons behind them.

Introduced in 2.7 Values and ethics
motherboardalso main board

The main circuit board of a computer, which holds the processor and memory and connects every other component through circuits and sockets.

Introduced in 3.3 Computers
movement (change)also movement

A form of change in which people, things or values shift position, location or level, such as users moving from one platform to another or a price rising or falling.

Introduced in 2.1 Change
multiplicityalso the multiplicity

The view, proposed by Ken Goldberg, that the future of AI lies in diverse groups of humans and machines working together on problems, rather than in a single superintelligent machine replacing human intelligence.

Introduced in 3.6 Artificial intelligence
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