3.9 Matrix transformations questions for IB Maths AI

34 questions on Matrix transformations, written by Augment in the style of IB exam papers. Six of them are below in full, to answer on paper.

  • IB Mathematics: Applications and Interpretation
  • Part of 3 Geometry and trigonometry
  • HL only

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Written by Augment in the style of IB exams, not past papers. Answer them on paper, then check each one against its markscheme with a free account.

Question 1 · AI-00088Paper 1 · 6 marks

A transformation of the Argand plane maps each point z to the point w, where w=iz+3.

  1. (a)

    Find w when z=2+4i.

    2 marks

  2. (b)

    Describe fully the two transformations that map z to w, stating the order in which they are applied.

    2 marks

  3. (c)

    Find the point z that is mapped to w=5−i.

    2 marks

Question 2 · AI-00277Paper 2 · 17 marks

Mei is designing a video game. A sprite in the game is the triangle ABC shown on the following Argand diagram, where A, B and C represent the complex numbers 2+i, 4+i and 2+4i.

Argand diagram with a unit grid showing triangle ABC, with A at 2 + i, B at 4 + i and C at 2 + 4i.

The game moves the sprite by multiplying the complex number of every point by a fixed complex number.

  1. (a)

    The sprite is mapped by z↦iz. Find the images of A and C.

    2 marks

  2. (b)

    Describe fully the single transformation z↦iz.

    2 marks

  3. (c)

    By writing z=x+yi, show that the transformation z↦(a+bi)z, where a,b∈R, can be represented by the matrix

    (a−bba).

    3 marks

  4. (d)

    The sprite is now mapped by z↦(1+i)z. Find the image of C.

    2 marks

  5. (e)

    Find the area of triangle ABC and hence find the area of its image under z↦(1+i)z.

    4 marks

  6. (f)

    Mei wants a single transformation z↦wz that maps A onto B. Find w in the form a+bi.

    2 marks

  7. (g)

    (i) Find the image of C under the transformation in part (f).

    (ii) Hence state whether the image of the sprite is congruent to triangle ABC. Give a reason for your answer.

    2 marks

Question 3 · AI-01628Paper 3 · 28 marks

In this question you will use matrix transformations and geometric series to analyse a logo made from a spiral of squares.

Amara is a graphic designer in Lagos. Her logo starts with the square S0, with vertices P0(0,0), (8,0), (8,8) and (0,8), where units are centimetres. Each new square Sn+1 is the image of the previous square Sn under the transformation T, given by

T:(xy)↦A(xy)+b,where A=(0.45−0.60.60.45) and b=(80).

The image of the vertex Pn of square Sn is the vertex Pn+1 of square Sn+1.

  1. (a)

    The matrix A can be written as k(cos⁡θ−sin⁡θsin⁡θcos⁡θ), where k>0 and 0°<θ<90°.

    (i) Find the value of k and the value of θ.

    (ii) Hence describe fully the transformation represented by A.

    3 marks

  2. (b)

    Find the coordinates of the images under T of the points (8,0) and (8,8).

    2 marks

  3. (c)

    Find det⁡A, and hence find the area of S1.

    2 marks

  4. (d)

    Amara imagines continuing the pattern indefinitely. Show that the total area of all the squares S0,S1,S2,… is finite, and find this total area.

    3 marks

  5. (e)

    The point C is the invariant point of T, so that T maps C to itself.

    Find the coordinates of C.

    3 marks

  6. (f)

    Let c be the position vector of C. Show that, for every position vector x, T(x)−c=A(x−c).

    2 marks

  7. (g)

    Hence show that the distance CPn=0.75n×CP0.

    2 marks

  8. (h)

    Amara draws the squares S0,S1,S2,… only while the vertex Pn is at least 0.2 cm from C.

    Find the number of squares in her logo.

    3 marks

  9. (i)

    Amara joins P0 to P1, P1 to P2, and so on, with straight line segments.

    (i) Show that Pn+1−Pn, as a vector, is An(80).

    (ii) Hence find the total length of this path if it were continued indefinitely.

    3 marks

  10. (j)

    Amara's colleague, Femi, suggests replacing A with B=(0.450.60.6−0.45).

    The matrix B represents a reflection in the line y=(tan⁡α)x combined with an enlargement, centred at the origin, with scale factor 0.75.

    Find the equation of the line of reflection.

    3 marks

  11. (k)

    Find B2. Hence explain why Femi's design would not produce a spiral of squares.

    2 marks

Question 4 · AI-00501Paper 1 · 7 marks

A transformation of the Argand plane maps each point z to the point wz, where w=2eπ6i.

  1. (a)

    Describe fully the geometric effect of multiplying by w.

    2 marks

  2. (b)

    Find the exact value of w in the form a+bi.

    2 marks

  3. (c)

    The point P represents 3−i. Find the exact image of P, giving your answer in the form a+bi.

    2 marks

  4. (d)

    Write down the 2×2 matrix that represents the same transformation.

    1 mark

Question 5 · AI-00337Paper 2 · 15 marks

A robot arm moves in a vertical plane. Its shoulder joint is at the origin O, and positions are given relative to O in centimetres, with i horizontal and j vertically upwards.

The arm has three straight segments: from the shoulder O to the elbow E, from E to the wrist W, and from W to the tip of the gripper G, where

OE→=(1824),EW→=(20−15),WG→=(6−8).
  1. (a)

    Find the length of the segment OE and the length of the segment EW.

    2 marks

  2. (b)

    Find the position vector of G.

    2 marks

  3. (c)

    A component sits at the point K(50,20). Find the distance from G to K.

    2 marks

  4. (d)

    The forearm, made up of segments EW and WG, now rotates rigidly through 40° anticlockwise about E. The shoulder segment OE does not move.

    Write down the matrix that represents an anticlockwise rotation of 40° about the origin.

    1 mark

  5. (e)

    Find the new position vector of G.

    3 marks

  6. (f)

    Find the distance from the new position of G to K.

    2 marks

  7. (g)

    The gripper then moves in a straight line directly towards K at a constant speed of 1.5 cm s−1. Find its velocity vector.

    3 marks

Question 6 · AI-00640Paper 1 · 6 marks

In a computer game, the position of a character on the screen is given by coordinates (x,y). The character is rotated 90° clockwise about the origin, O, and then enlarged by a scale factor of 3 with centre O.

  1. (a)

    Write down

    (i) the matrix R representing the rotation;

    (ii) the matrix E representing the enlargement.

    2 marks

  2. (b)

    Find the single matrix that represents the rotation followed by the enlargement.

    2 marks

  3. (c)

    The character starts at the point (2,−5). Find its position after both transformations.

    2 marks

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The notes on 3.9 Matrix transformations

More questions in Geometry and trigonometry

  1. 3.1Volume and surface area in three dimensions
  2. 3.2Trigonometry in triangles
  3. 3.3Applications of trigonometry
  4. 3.4Arcs and sectors
  5. 3.5Perpendicular bisectors
  6. 3.6Voronoi diagrams
  7. 3.7Radian measure
  8. 3.8The unit circle and trigonometric equations
  9. 3.9Matrix transformationsThis page
  10. 3.10Vectors
  11. 3.11Vector equations of lines
  12. 3.12Vectors in kinematics
  13. 3.13Scalar and vector products
  14. 3.14Graph theory
  15. 3.15Adjacency matrices
  16. 3.16Tree and cycle algorithms

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