- Subjects
- Maths AI
- Question bank
- 3.9 Matrix transformations
3.9 Matrix transformations questions for IB Maths AI
34 questions on Matrix transformations, written by Augment in the style of IB exam papers. Six of them are below in full, to answer on paper.
- IB Mathematics: Applications and Interpretation
- Part of 3 Geometry and trigonometry
- HL only
Questions by paper and level
| Paper | Questions |
|---|---|
| Paper 1 | 16 |
| Paper 2 | 17 |
| Paper 3 | 1 |
| Every paper | 34 |
Counted on
Questions to try
Written by Augment in the style of IB exams, not past papers. Answer them on paper, then check each one against its markscheme with a free account.
A transformation of the Argand plane maps each point to the point , where .
- (a)
Find when .
2 marks
- (b)
Describe fully the two transformations that map to , stating the order in which they are applied.
2 marks
- (c)
Find the point that is mapped to .
2 marks
Mei is designing a video game. A sprite in the game is the triangle shown on the following Argand diagram, where , and represent the complex numbers , and .

The game moves the sprite by multiplying the complex number of every point by a fixed complex number.
- (a)
The sprite is mapped by . Find the images of and .
2 marks
- (b)
Describe fully the single transformation .
2 marks
- (c)
By writing , show that the transformation , where , can be represented by the matrix
3 marks
- (d)
The sprite is now mapped by . Find the image of .
2 marks
- (e)
Find the area of triangle and hence find the area of its image under .
4 marks
- (f)
Mei wants a single transformation that maps onto . Find in the form .
2 marks
- (g)
(i) Find the image of under the transformation in part (f).
(ii) Hence state whether the image of the sprite is congruent to triangle . Give a reason for your answer.
2 marks
In this question you will use matrix transformations and geometric series to analyse a logo made from a spiral of squares.
Amara is a graphic designer in Lagos. Her logo starts with the square , with vertices , , and , where units are centimetres. Each new square is the image of the previous square under the transformation , given by
The image of the vertex of square is the vertex of square .
- (a)
The matrix can be written as , where and .
(i) Find the value of and the value of .
(ii) Hence describe fully the transformation represented by .
3 marks
- (b)
Find the coordinates of the images under of the points and .
2 marks
- (c)
Find , and hence find the area of .
2 marks
- (d)
Amara imagines continuing the pattern indefinitely. Show that the total area of all the squares is finite, and find this total area.
3 marks
- (e)
The point is the invariant point of , so that maps to itself.
Find the coordinates of .
3 marks
- (f)
Let be the position vector of . Show that, for every position vector , .
2 marks
- (g)
Hence show that the distance .
2 marks
- (h)
Amara draws the squares only while the vertex is at least 0.2 cm from .
Find the number of squares in her logo.
3 marks
- (i)
Amara joins to , to , and so on, with straight line segments.
(i) Show that , as a vector, is .
(ii) Hence find the total length of this path if it were continued indefinitely.
3 marks
- (j)
Amara's colleague, Femi, suggests replacing with .
The matrix represents a reflection in the line combined with an enlargement, centred at the origin, with scale factor 0.75.
Find the equation of the line of reflection.
3 marks
- (k)
Find . Hence explain why Femi's design would not produce a spiral of squares.
2 marks
A transformation of the Argand plane maps each point to the point , where .
- (a)
Describe fully the geometric effect of multiplying by .
2 marks
- (b)
Find the exact value of in the form .
2 marks
- (c)
The point represents . Find the exact image of , giving your answer in the form .
2 marks
- (d)
Write down the matrix that represents the same transformation.
1 mark
A robot arm moves in a vertical plane. Its shoulder joint is at the origin , and positions are given relative to in centimetres, with horizontal and vertically upwards.
The arm has three straight segments: from the shoulder to the elbow , from to the wrist , and from to the tip of the gripper , where
- (a)
Find the length of the segment and the length of the segment .
2 marks
- (b)
Find the position vector of .
2 marks
- (c)
A component sits at the point . Find the distance from to .
2 marks
- (d)
The forearm, made up of segments and , now rotates rigidly through anticlockwise about . The shoulder segment does not move.
Write down the matrix that represents an anticlockwise rotation of about the origin.
1 mark
- (e)
Find the new position vector of .
3 marks
- (f)
Find the distance from the new position of to .
2 marks
- (g)
The gripper then moves in a straight line directly towards at a constant speed of . Find its velocity vector.
3 marks
In a computer game, the position of a character on the screen is given by coordinates . The character is rotated clockwise about the origin, , and then enlarged by a scale factor of 3 with centre .
- (a)
Write down
(i) the matrix representing the rotation;
(ii) the matrix representing the enlargement.
2 marks
- (b)
Find the single matrix that represents the rotation followed by the enlargement.
2 marks
- (c)
The character starts at the point . Find its position after both transformations.
2 marks
Practice all 34 in Augment
Free with an account. Every question has its markscheme, and Augment keeps the ones you got wrong so you can come back to them.
More questions in Geometry and trigonometry
- 3.1Volume and surface area in three dimensions
- 3.2Trigonometry in triangles
- 3.3Applications of trigonometry
- 3.4Arcs and sectors
- 3.5Perpendicular bisectors
- 3.6Voronoi diagrams
- 3.7Radian measure
- 3.8The unit circle and trigonometric equations
- 3.9Matrix transformationsThis page
- 3.10Vectors
- 3.11Vector equations of lines
- 3.12Vectors in kinematics
- 3.13Scalar and vector products
- 3.14Graph theory
- 3.15Adjacency matrices
- 3.16Tree and cycle algorithms
More on Matrix transformations
Check your answers in Augment
A free account opens all 34 questions on Matrix transformations with their markschemes, and keeps a record of what you have marked.