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- 3.2 Trigonometry in triangles
3.2 Trigonometry in triangles questions for IB Maths AA
92 questions on Trigonometry in triangles, written by Augment in the style of IB exam papers. Six of them are below in full, to answer on paper.
- IB Mathematics: Analysis and Approaches
- Part of 3 Geometry and trigonometry
- SL and HL
Questions by paper and level
SL and HL questions are for students at either level. HL only questions cover what only HL students study.
| Paper | SL and HL | HL only | All |
|---|---|---|---|
| Paper 1 | 29 | 8 | 37 |
| Paper 2 | 42 | 10 | 52 |
| Paper 3HL only | 0 | 3 | 3 |
| Every paper | 71 | 21 | 92 |
Counted on
Questions to try
Written by Augment in the style of IB exams, not past papers. Answer them on paper, then check each one against its markscheme with a free account.
The cuboid has a horizontal rectangular base , with cm and cm. The vertices , , and lie vertically above , , and respectively, and cm.
- (a)
Find the length of the diagonal .
2 marks
- (b)
Let be the angle between and the base . Find the exact value of .
3 marks
- (c)
Find the exact value of .
2 marks
A skate ramp is a solid wedge with six vertices , , , , and . Its base is a horizontal rectangle with m and m. The face is a vertical rectangle, with vertically above , vertically above and m. The face is the sloping surface of the ramp.
- (a)
Find the length of .
3 marks
- (b)
Find the angle between and the base of the ramp.
3 marks
In this question you will investigate how fast a patrol boat must travel in order to intercept a ship.
Throughout the question, a coastguard station is at the origin O. The unit vectors and point due east and due north respectively, distances are in kilometres and time is in hours.
At a patrol boat leaves O. It travels in a straight line at a constant speed , in a direction chosen so that it meets a ship that is moving with constant velocity.
- (a)(i)
In the first case, the ship's position vector is , and the patrol boat travels at .
Write down the speed of the ship.
1 mark
- (a)(ii)
Show that the patrol boat meets the ship when .
3 marks
- (a)(iii)
Find the velocity vector of the patrol boat and the bearing on which it travels.
2 marks
- (b)
In general, let the ship's position vector be , where and . Let be the angle between and , where .
Show that the patrol boat can meet the ship at time if and only if
3 marks
- (c)
Suppose that . Show that the patrol boat can always intercept the ship, and that there is exactly one possible time of interception.
3 marks
- (d)(i)
Suppose now that . Show that interception is only possible if .
2 marks
- (d)(ii)
Show that interception is also only possible if .
3 marks
- (e)
Consider the case . Find an expression for the time of interception in terms of , and , and state the condition on for interception to be possible.
2 marks
- (f)(i)
In the second case, the ship's position vector is .
Find the minimum speed at which the patrol boat can intercept the ship.
2 marks
- (f)(ii)
The patrol boat travels at . Find the earliest time at which it can intercept the ship.
3 marks
- (g)
The patrol boat travels at the minimum speed found in part (f)(i).
Find the time and the point of interception, and show that the velocity of the patrol boat is perpendicular to the initial position vector of the ship.
3 marks
Consider the points , and .
- (a)
Show that triangle is isosceles.
3 marks
- (b)
Write down the coordinates of , the midpoint of .
1 mark
- (c)
Hence find the exact area of triangle .
3 marks
A lampshade is made from fabric in the shape of the curved surface of a frustum. The frustum is formed by removing a small right cone from the top of a large right cone, where both cones have the same vertex and the same vertical axis.
The lampshade has a circular top of radius cm and a circular bottom of radius cm. The vertical distance between the top and the bottom of the lampshade is cm.
Find the area of fabric used to make the lampshade.
7 marks
This question asks you to investigate the positions of a ladder as it slides down a wall, and the curve that these positions touch.
Throughout this question, the wall is the positive -axis and the ground is the positive -axis. A ladder [AB] has its top A on the wall and its foot B on the ground.
- (a)(i)
A ladder of length m slides so that its foot moves away from the wall at a constant speed of m s.
Find the speed at which the top of the ladder moves down the wall when the foot is m from the wall.
3 marks
- (a)(ii)
Explain why this model is unrealistic as the top of the ladder approaches the ground.
1 mark
- (b)
Consider a ladder of length m. Let M be the midpoint of [AB].
Show that, for every position of the ladder, M lies on a circle, and state the centre and radius of this circle.
3 marks
- (c)
Let be the angle between the ladder and the ground, where .
Show that the line (AB) has equation .
2 marks
- (d)
Consider the curve with equation , for , .
Use implicit differentiation to show that .
3 marks
- (e)
The point P has coordinates , where .
Show that P lies on .
2 marks
- (f)
Show that the tangent to at P is the line (AB) from part (c).
4 marks
- (g)
Explain briefly the significance of the result in part (f) for the sliding ladder.
1 mark
- (h)(i)
Now consider the family of curves , for , , where . The tangent to such a curve at the point meets the -axis at X and the -axis at Y.
Show that the tangent at has equation .
3 marks
- (h)(ii)
Hence show that .
2 marks
- (h)(iii)
Show that when , the length XY is the same for every point on the curve.
2 marks
- (h)(iv)
By considering the points and , show that the length XY is not constant when .
2 marks
Practice all 92 in Augment
Free with an account. Every question has its markscheme, and Augment keeps the ones you got wrong so you can come back to them.
More questions in Geometry and trigonometry
- 3.1Distance, midpoint, volume and surface area
- 3.2Trigonometry in trianglesThis page
- 3.3Applications of trigonometry
- 3.4Radians, arcs and sectors
- 3.5The unit circle
- 3.6Trigonometric identities
- 3.7Circular functions
- 3.8Solving trigonometric equations
- 3.9Reciprocal and inverse trigonometric functionsHL only
- 3.10Compound angle identitiesHL only
- 3.11Symmetry of trigonometric graphsHL only
- 3.12VectorsHL only
- 3.13The scalar productHL only
- 3.14Vector equations of linesHL only
- 3.15Coincident, parallel, intersecting and skew linesHL only
- 3.16The vector productHL only
- 3.17Vector equations of planesHL only
- 3.18Intersections of lines and planesHL only
More on Trigonometry in triangles
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