Model motion in two and three dimensions with position and velocity vectors, find collisions and closest approach, and handle variable velocity, projectiles and circular motion.
Each is in the Maths AI glossary, with every other term in the subject.
An equation connecting and only, found by eliminating from the parametric equations and
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Motion along a circle; for uniform circular motion about the origin, the position is , the distance from the centre is always , and the speed is constant.
The moment at which the distance between two moving objects, or between a moving object and a fixed point, is smallest, together with that smallest distance.
The event of two moving objects being at the same position at the same time, so that for one value of that satisfies every component.
Motion in which the velocity vector does not change, so the object travels in a straight line at constant speed and its position at time is .
The position vector of a moving object at time .
The branch of mechanics that describes the motion of objects (their position, velocity and acceleration) without considering the forces that cause the motion.
The motion of an object moving freely under gravity alone, in which the horizontal component of velocity is constant and the vertical component decreases at the constant rate , so that the path is a parabola.
The position of an object B from the viewpoint of an object A, given by the vector ; when both objects move, it is a function of time.
The velocity of an object B from the viewpoint of an object A, given by ; it is the rate of change of the relative position .
Replacing by in an equation of motion, which describes the same motion started units of time later; an object that starts from at time with constant velocity has position for .
A velocity whose magnitude or direction (or both) changes with time, so that the velocity vector is a function and the path is in general curved.
The vector whose components are the rates of change of the components of an object's position, so that its direction is the direction of motion and its magnitude is the speed.
Write down the initial position and the velocity of an object from an equation , and find its speed and direction of travel.
Find the position of an object at a given time, and the time at which it reaches a given point or height.
Use a time shift for an object that starts moving later.
Find the relative position and relative velocity of two moving objects.
Determine whether two objects collide, distinguishing a collision from paths that only cross.
Find the time and distance of closest approach, using technology or the scalar product.
Find velocity and acceleration vectors from a position vector, and position from a velocity vector, in two dimensions.
Find the Cartesian equation of a path by eliminating the time.
Solve problems on projectile motion and circular motion as special cases of motion in two dimensions.
Interpret results in context and comment on the assumptions of a model.
Ships, aircraft, drones, footballs and satellites all move through space, and the questions people ask about them are the same: where will it be, how fast is it going, will it hit something, and how close will it come. Vectors answer these questions in one line each. A position vector gives where an object is, a velocity vector gives how it moves, and the arithmetic of vectors from subtopic 3.10, Vectors, turns "where will it be in two hours" into a single addition.
A ship's radar is one real example. A marine radar fitted with an automatic radar plotting aid tracks other vessels and calculates each one's course, speed and closest point of approach, which is the distance at which the two ships will pass if neither changes course. The calculation behind that display is a closest-approach calculation with position and velocity vectors.
The study of motion without asking what causes it is called kinematics. In one dimension, a single number (a displacement along a line) is enough to say where an object is. In a plane or in space, a position needs two or three numbers, so it is a position vector measured from a fixed origin . When the object moves, changes with time and is written .
Every kinematics problem in two or three dimensions starts by fixing three things: an origin, a direction for each axis, and units. A typical problem states, for example, "the direction is due east, the direction is due north and the direction is vertically upwards; distances are in kilometres and time in hours". Without that information a vector such as
In subtopic 5.13 the velocity of an object moving along a line is a signed number: its rate of change of displacement. In two or three dimensions the rate of change of position has a direction as well as a size, so velocity becomes a vector. Each component of the velocity vector is the rate of change of the matching component of position.
The speed is the size of the velocity, without its direction, so it is the magnitude of the velocity vector. A boat with velocity travels 5 km every hour along its slanted course, because
Velocity is a vector and speed is a scalar. A velocity is therefore written as a column vector with units, and a speed as one positive number with units. Two objects with velocities and
In two dimensions with east and north, the direction of a velocity can be given as a bearing, measured clockwise from north. A quick sketch of the velocity vector on a pair of compass axes shows which quadrant it is in, and right-angled trigonometry gives the angle. For a velocity (east and north both positive), the angle from north towards east is
An object with constant velocity moves the same displacement, , in every unit of time. After 1 unit it has moved , after 2 units , and after units
The equation has the same form as the vector equation of a line from subtopic 3.11, Vector equations of lines. The initial position plays the part of the known point , the velocity plays the part of the direction vector , and the time
Written out in components, the equation becomes a set of parametric equations, one for each coordinate. For a 3D motion with
Each coordinate is a linear function of time with gradient equal to the matching velocity component. Questions about "when" and "where" become linear equations in .
The units of follow from the units of distance and time. If positions are in kilometres and is in hours, then is in km h⁻¹. Time is often measured from a clock time such as " hours after 09:00", and the final answer may need converting back: means 2 hours and 24 minutes, so 11:24, not 11:40.
To find | What to do |
|---|---|
Position at a given time | Substitute the value of into . |
Time at which one coordinate takes a value (a height, a north line) | Set that component equal to the value and solve the linear equation for . |
The check in part (b) is the same test used in subtopic 3.11 for whether a point lies on a line, with one extra meaning: the common value of is the moment the aircraft is there. If the two equations had given different values of , the aircraft would not pass over the airport at all.
Sometimes one object starts moving after the clock has started. A ferry that leaves its port 1 hour after has been moving for only hours at time . Its position is the starting point plus lots of its velocity.
At the bracket is zero, so the object is at , as it should be. Before the object has not set off, so the equation does not apply; it would give a position "behind" the start. The same idea appears with functions in subtopic 2.8, Transformations of graphs: replacing
When two objects move, the question that usually matters is where one is compared with the other. The vector from A to B is the displacement vector from subtopic 3.10. When A and B are moving, both position vectors depend on time, and so does the vector between them.
The order matters. The position of B relative to A is , the vector that points from A to B, and the position of A relative to B is its negative. Both give the same distance, but the direction is reversed, and a bearing worked out from the wrong one is 180° out.
If both objects move with constant velocity, the relative position is
The relative position has exactly the form . It starts at the initial relative position and changes by
An everyday case is a passenger in a train. A train moving at passes a car moving at
YouTubeThe Khan Academy video works through relative velocity with arrows before using components, which is a useful check on the algebra: the relative velocity arrow closes the triangle from the tip of
Two moving objects collide only if they are at the same point at the same moment. This is a stronger condition than their paths crossing. Two ships' routes can cross on a chart, but if one passes the crossing point an hour before the other arrives, nothing happens.
The test is to set using the same on both sides. Each component gives one equation in
To find where the paths cross, the method is different. The two paths are lines, so the times are allowed to differ: write with two different time letters, exactly as two lines with parameters and
Question | Equation | Unknowns |
|---|---|---|
Do the objects collide? | one time |
In three dimensions there is one more equation than in two, and the extra check is what usually rules a collision out. The usual method is to solve for from the simplest component, then substitute that into the other two. A GDC's equation solver can solve each component equation for in turn; a simultaneous equation solver is not suited to the task, because the system has more equations than unknowns.
A collision that is planned is called an interception. A rescue boat that must reach a drifting life raft chooses its own velocity so that the two positions agree at a chosen time. If the raft's position is known and the rescue boat leaves the origin at , then the boat's velocity must satisfy
Most moving objects never collide, and the useful question is how close they come. The distance between two objects at time is the magnitude of their relative position,
Three methods find it. All three give the same answer; the choice depends on the problem and on what is easiest to write down.
Write as a function, graph it on the GDC and use the minimum feature. This is the most general method: it works for constant and variable velocities alike.
For the two ships that leave harbour at noon (A from the origin with , B from
The graph of falls, reaches a minimum and rises again. The GDC's minimum feature gives and .
On the GDC, enter the distance as a function of (the calculator's variable for ), choose a window that includes the minimum (here and
The square root makes awkward to differentiate, but and are smallest at the same , because squaring keeps the order of positive numbers. For constant velocities,
The vertex of is at
At the moment of closest approach, the relative position is perpendicular to the relative velocity. The ship–lighthouse diagram shows why for a fixed point: of all the line segments from the lighthouse to the ship's straight path, the shortest is the one that meets the path at a right angle. Any other segment is the hypotenuse of a right-angled triangle that has the perpendicular as one of its sides, so it is longer.

Two vectors are perpendicular when their scalar product is zero, which is taught in subtopic 3.13. For two moving objects with relative position and relative velocity , the condition is
For the ships, and
When the velocity changes, the path is no longer a straight line and no longer applies. The position is then some other vector function of time,
The velocity is the derivative of the position, taken one component at a time, and the acceleration is the derivative of the velocity.
The derivatives and
Quantity | How to find it from |
|---|---|
Velocity | Differentiate each component of |
Acceleration |
When the velocity is given and the position is wanted, the process runs backwards: each component of is integrated to give the matching component of . Each indefinite integral has its own constant of integration, so the result has a constant vector , found from the position at one known time (usually the initial position).
A position vector gives and separately in terms of . The shape of the path itself, the curve traced out, is a relation between and with removed.
The usual method is to rearrange the simpler component to make the subject and substitute into the other. For the particle with velocity ,
The path is a parabola, as the graph shows. The marked points are the particle's positions at : equal steps of 7 m in every second, but unequal steps in .
The Cartesian equation loses information. It shows where the object goes but not when it is there, or in which direction it travels along the curve. Times and speeds can only be found from the parametric form.
A ball thrown, kicked or hit moves in a vertical plane. If air resistance is ignored, the only acceleration is gravity, , acting vertically downwards. Horizontally there is no acceleration, so the horizontal velocity stays constant; vertically the velocity decreases at a steady rate.
If an object is launched from the origin with initial velocity , its acceleration is
Many models round to 10, which makes the vertical component . A launch from a point other than the origin adds its position vector, as in
A launch is often described by a speed and an angle of elevation instead of components. Resolving the velocity into horizontal and vertical components with right-angled trigonometry gives
and in reverse

Feature | Condition | Result (launch from ground level) |
|---|---|---|
Highest point | vertical velocity |
The path is a downward-opening parabola, a quadratic model in , whose gradient at the origin is
YouTubeThe model ignores air resistance, spin and the size of the ball. A real football slows down horizontally and, with spin, can curve sideways, so the 31.1 m range is an upper estimate. For a heavy, compact object such as a shot put the model is close; for a table-tennis ball it is poor.
An object moving round a circle of radius centred at the origin, turning through an angle radians every unit of time, has position
The constant is the angular speed from subtopic 3.7, Radian measure, in radians per unit time. The object completes one turn when , so the time for one revolution, the period, is
To show that a position vector describes a circle centred at , show that its magnitude is constant. Using (subtopic 3.8, The unit circle and trigonometric equations):
Differentiating with the chain rule gives the velocity and the acceleration.
Three properties follow from these vectors.
The speed is constant:

The acceleration is not zero even though the speed is constant, because the direction of the velocity is changing all the time. This is the main difference between speed (a scalar) and velocity (a vector) in two dimensions.
The International Space Station (ISS) orbits at about 400 km above the Earth's surface, at about 7.67 km s⁻¹, going round roughly every 93 minutes, which is about 15.5 orbits a day. Modelling its orbit as uniform circular motion about the Earth's centre tests whether these figures are consistent with one another.
Quantity | Value |
|---|---|
Height above the surface | about 400 km |
Orbital speed | 7.67 km s⁻¹ |
Time for one orbit | about 93 minutes |
Orbits per day | 15.5 |
Earth's mean radius | 6371 km |
Source: Wikipedia, "International Space Station" and "Earth radius", accessed 2026.
The radius of the orbit is measured from the Earth's centre, so km. With s, the angular speed is
The model's speed is the circumference of the orbit divided by the period.
This is within 0.6% of the quoted 7.67 km s⁻¹. The difference comes from the rounded inputs: "about 400 km" and "roughly 93 minutes" are both approximate, and a period of 92.5 minutes would give 7.67 km s⁻¹ exactly. The orbits per day check is , which agrees.
The model also gives the station's acceleration towards the Earth's centre.
This is only a little less than the 9.8 m s⁻² at the surface, so gravity at the height of the station is still strong; the station stays in orbit because it moves sideways fast enough to keep falling around the Earth rather than into it. The limitations of the model are that the real orbit is slightly elliptical, its height drifts down between engine boosts, and the orbit is tilted to the equator, so a full 3D model would need a third component.
Vectors in kinematics appear on HL Papers 1 and 2. Paper 1 questions of 5–9 marks typically give and ask for a speed, a distance, a bearing of travel, or the time when the object reaches a height. Paper 2 questions of up to about 20 marks build a full context: two moving objects, a collision check, the time and distance of closest approach and a judgement against a safety distance; or a projectile with a launch speed and angle, a maximum height, a landing point, the Cartesian path and an intersection with another object's path; or a position vector with trigonometric or exponential components to differentiate. The command terms are write down (initial position, velocity), find (speed, position, time, distance), show that (a given distance, that a path is circular, that two vectors are perpendicular) and determine (whether objects collide, whether an alarm is raised). Kinematics combines with the scalar product (subtopic 3.13), differentiation with the chain and product rules (subtopic 5.9) and quadratic models (subtopic 2.5).
The formula booklet gives the magnitude of a vector, the vector equation of a line and the scalar product, plus the calculus kinematics of subtopic 5.13. It does not give , the time shift, the collision and closest-approach conditions, or the projectile and circular motion results: these have to be built from the components each time.
The same question shape appears with an object and a fixed point instead of two moving objects. In that case the relative position is from the fixed point to the object, and the perpendicular condition uses the object's own velocity.
In projectile questions, read whether the model uses or and keep to it. When a time has to be converted to a clock time, convert the decimal part of an hour by multiplying by 60, and round only at the end.
A particle has position
Boat A leaves the origin at with velocity km h⁻¹. Boat B leaves the point at
Particles P and Q have positions
A ship moves with position
A particle has velocity m s⁻¹ and is at when
A ball is thrown so that its position after seconds is ,
A point moves with position
Two aircraft fly at constant velocity. Their positions, in kilometres, hours after 14:00 are
Initial position
An object with constant velocity and initial position has position
I can read the initial position and velocity from and find the speed.
I can give the direction of a 2D velocity as a three-figure bearing, using a sketch.
I can find the time at which an object reaches a given height or line, and check whether it passes through a point.
I can write the equation of an object that starts later, using
33 exam-style questions on this subtopic, written in the style of the IB papers. The first has its markscheme open. Counted on
A ferry leaves a pier at 09:00. Its position vector, relative to a lighthouse, hours after 09:00 is given by
where distances are measured in kilometres. The unit vector points east and
Find the speed of the ferry.
2 marks
A survey drone flies in a straight line at constant velocity. Relative to its launch pad, it is at the point A at time and at the point B when
Two fishing boats, the Marisol and the Kestrel, move with constant velocities. Their position vectors, in kilometres, hours after 06:00 are
The entries of the mathematics: applications and interpretation formula booklet that 3.12 uses. Each opens in the explained booklet.
relative to its operator at , with east, north and vertically up, in metres.
(a) Write down the drone's height when it is switched on. [1]
(b) Find the speed of the drone. [2]
(c) Find the bearing on which the drone travels. [2]
(d) Find the distance of the drone from its operator 10 seconds after it is switched on. [3]
(a) At the position is , so the height is the -component, 12 m.
(b) The velocity vector is the vector multiplied by . Its magnitude is the speed.
The speed is 10.0 m s⁻¹ (3 s.f.).
(c) Only the horizontal components (6 east, −8 north) decide the bearing. The drone moves east and south, so a sketch puts the vector in the south-east quadrant. The angle between the vector and south is , so the bearing is
(d) Substituting :
The distance from is the magnitude of this position vector:
The drone is 49.1 m from its operator.
Whether the object passes through a point
Solve for from one component, then check the same in every other component. |
Speed | Find . |
Distance travelled in a time interval | Speed × time, since the motion is in a straight line at constant speed. |
Distance from a fixed point at time | Find . |
with east, north and the height, all in kilometres.
(a) Find the time at which the aircraft is at a height of 1.5 km. [2]
(b) Determine whether the aircraft passes directly over the airport, and if so at what height. [4]
(c) Find the speed of the aircraft in km h⁻¹. [3]
(a) The height is the -component, . Setting it equal to 1.5:
The aircraft is 1.5 km high 7 minutes after it is first observed.
(b) Directly over the airport means and at the same time.
Both horizontal components are zero at the same time, so the aircraft does pass over the airport, at . Its height then is km, so on this model the aircraft lands at , reaching the ground exactly at the airport after 12 minutes.
(c) The speed is in km per minute.
Multiplying by 60 gives , so the speed is 301 km h⁻¹ (3 s.f.).
(a) Write down an equation for the position of ferry B at time hours after 08:00, for . [2]
(b) Find the distance between the ferries at 10:30. [4]
(a) Ferry B starts 1 hour after , so the time shift is .
(b) 10:30 is 2.5 hours after 08:00, so for both ferries.
The vector from A to B is , and the distance is its magnitude.
The ferries are 6.52 km apart at 10:30.
The distance between A and B at time is .
(a) Find the velocity of B relative to A. [2]
(b) Show that the position of B relative to A at time is . [2]
(c) Find the distance between the ships at noon and at 13:00. [3]
(a) km h⁻¹.
(b) Subtract the position of A from the position of B:
as required. It equals the initial relative position plus times the relative velocity from part (a).
(c) At :
Do the paths cross, and where? | two times and |
(a) Show that the paths of the boats cross at the point . [4]
(b) Determine whether the boats collide. [2]
(a) Use different times for A and for B:
From the first equation . Substituting into the second: , so
(b) Boat A reaches the crossing point at (12:24) and boat B at (12:12). The times are different, so the boats do not collide: B passes the point 12 minutes before A.
Determine whether the drones collide. If they do, find the time and the position. [5]
Equate the components with the same :
All three components give , so the drones collide 3 seconds after take-off. The position is
After hours the raft is at
The boat must cover this displacement from the origin in 0.5 hours, so and
The rescue boat needs velocity km h⁻¹, a speed of 14.7 km h⁻¹. Aiming at the raft's starting position would miss, because the raft moves 0.85 km while the boat is travelling.
(a) Find , the position of the ship relative to the lighthouse, in terms of . [2]
(b) Find the time at which the ship is closest to the lighthouse, giving your answer to the nearest minute. [4]
(c) Determine whether the alarm is raised. [3]
(a) .
(b) At closest approach is perpendicular to the velocity
minutes, so the time is 03:53.
(c) At ,
The closest distance, 10.2 km, is less than 12 km, so the alarm is raised. A GDC check: graphing
Differentiate each component of |
Speed |
Moving parallel to the -axis | (and ) |
Moving parallel to the -axis | (and ) |
Instantaneously at rest | and at the same time |
(a) Find the velocity vector of the drone at time . [3]
(b) Find the time at which the drone is moving parallel to the -axis, and its speed at that time. [3]
(c) Find the acceleration of the drone when , and its magnitude. [3]
(d) Find the minimum speed of the drone. [2]
(a) Differentiate each component. The second needs the chain rule: the derivative of is .
(b) Parallel to the -axis means : , so
(c) Differentiate the velocity:
(d) The speed is
(a) Find the position vector of the particle at time . [3]
(b) Find the acceleration of the particle. [1]
(c) Find the greatest value of reached, and the time when it occurs. [3]
(a) Integrate each component:
At , , so
(b)
(c) is greatest when , so
Landing | , |
Range | at landing |
Path | eliminate |
(c) Find the maximum height of the ball. [3]
(d) Find the horizontal distance the ball travels before it lands. [3]
(e) A wall 2.4 m high stands 20 m from the kicking point. Determine whether the ball clears the wall. [3]
(a) m s⁻¹ and m s⁻¹ (GDC in degree mode, since the angle is given in degrees).
(b) (keeping the unrounded components in the GDC).
(c) At the highest point the vertical velocity is zero: , so s. Then
The maximum height is 5.44 m.
(d) The ball lands when with : , so
(e) The ball reaches when , so s. Its height then is
Since , the ball clears the wall, by about 2.6 m. The ball is already falling at that point, because is after the highest point at .
The velocity is perpendicular to the position: . The velocity points along the tangent to the circle.
The acceleration points to the centre: is a negative multiple of , so it points from the object back towards , with magnitude .
(a) Show that the seat moves on a circle centred at the centre of the ride, and state its radius. [3]
(b) Find the time taken for one revolution. [2]
(c) Find the speed of the seat, and show that its velocity is perpendicular to its position vector. [4]
(d) Find the magnitude of the acceleration of the seat. [2]
(a) , using . The distance from the centre is always 6, a constant, so the seat moves on a circle centred at the centre of the ride with radius 6 m.
(b) One revolution when , so seconds.
(c) , so
so the velocity is perpendicular to the position vector.
(d) , so
where is east and is north.
(a) Find the speed of the fishing boat. [2]
(b) Find the bearing on which the fishing boat travels. [2]
(c) Show that the paths of F and C cross at the point , and determine whether the vessels collide. [5]
(d) Show that the position of F relative to C at time is . [2]
(e) Find the time at which the vessels are closest together, to the nearest minute, and the distance between them at that time. [4]
(f) The vessels can make radio contact only when they are within 5 km of each other. Find the length of time for which they can make radio contact, to the nearest minute. [3]
(a) (M1)
A1
(b) a sketch or below the east direction (M1)
bearing A1
(c) equating components with different parameters M1
and A1
, A1
, so the paths cross at
F reaches the point at and C at ; the times are different R1
so the vessels do not collide A1
Note: Do not award R0A1.
(d)
AG
(e) EITHER
() (A1)
time 08:05 A1
distance km A1
(f)
and (A1)
hours minutes A1
Total [18]
. At : A at , B at , distance 3 km.
; . Same , so they collide at , at .
Relative position from the buoy ; dot with : , h, so 14:43; distance 6.92 km.
. again at ; , speed m s⁻¹.
at s, greatest height 5.63 m; at s; distance m; (exactly ).
, radius 4; period ; speed ; .
; minimum at h (14:18) by GDC or dot product with ; distance km.
An object that starts at time has position for .
The position of B relative to A is ; the relative velocity is .
Objects collide only if for one value of in every component; crossing paths use different times for each object.
Closest approach: minimise on the GDC, or minimise its square, or set (relative position) · (relative velocity) = 0.
With variable velocity, differentiate component by component to get and ; integrate and use a known position to get .
The Cartesian equation of a path comes from eliminating ; it gives the shape of the path but not the times.
Projectile motion: , with , ; the highest point is where the vertical velocity is zero.
Circular motion: has constant , speed , , and acceleration towards the centre.
I can find the relative position and relative velocity of two objects, in the correct order.
I can decide whether two objects collide, using one value of in every component.
I can find where two paths cross, using different times, and explain why that is not a collision.
I can find the velocity needed to intercept a moving object at a given time.
I can find the time and distance of closest approach by GDC, by a quadratic, and by the perpendicular condition.
I can compare a closest distance with a safety distance and state a conclusion.
I can differentiate a position vector (using the chain and product rules) to find velocity, acceleration and speed.
I can integrate a velocity vector and use an initial position to find the constants.
I can eliminate to find the Cartesian equation of a path.
I can find the maximum height, time of flight and range of a projectile from its components.
I can show that a motion is circular, find its period and speed, and show that the velocity is perpendicular to the position.
A1
[2 marks]
Find the position vector of the ferry at 10:30.
2 marks
(M1)
A1
[2 marks]
Find the bearing on which the ferry is travelling.
2 marks
(angle east of south) (M1)
A1
Note: Accept any correct right-angled triangle method, for example .
[2 marks]
Find the velocity vector of the drone.
2 marks
Find the speed of the drone.
2 marks
The drone continues on the same path. Find the time at which it reaches a height of 25 metres.
2 marks
Show that the paths of the two boats cross, and find the coordinates of the point where they cross.
4 marks
Determine whether the boats collide. Justify your answer.
2 marks