Represent vectors as arrows, columns and i, j, k components in 2D and 3D; add, subtract and scale them; find magnitudes, displacement vectors and unit vectors; and rescale a direction to a given speed or force.
Each is in the Maths AI glossary, with every other term in the subject.
The vectors , and of length 1 in the positive directions of the -,
With a free account, Augment remembers where you stopped and what you have practiced.
A vector written as a vertical list of its components in brackets, with the -component at the top, then the -component and, in three dimensions, the -component.
The signed amount by which a vector moves in the direction of one of the coordinate axes; a vector in two dimensions has an -component and a -component, and one in three dimensions also has a -component.
A line segment with a direction from its starting point to its end point, drawn as an arrow, used to represent a vector; the segment from to is written .
The vector from a point to a point , which describes the change in position from to ; it equals , the position vector of the end point minus that of the starting point.
Vectors that have the same magnitude and the same direction; in component form, vectors whose corresponding components are all equal.
The length of a vector, written ; for it equals .
The vector with the same magnitude as and the opposite direction; its components are the components of with their signs changed.
Dividing a non-zero vector by its magnitude to give the unit vector in the same direction, .
Non-zero vectors and such that for some scalar ; they have the same direction when and opposite directions when .
The vector from the origin to a point , usually written ; its components are the coordinates of .
Multiplying a vector by a positive scalar so that it has a required magnitude while keeping its direction; the vector of magnitude in the direction of is .
The single vector equal to the sum of two or more vectors, which has the same effect as all of them acting together.
A quantity that is fully described by its size (a single number with a unit) and has no direction.
The rule that to add two vectors, the second is drawn starting from the end of the first, and the sum is the vector from the start of the first to the end of the second.
A vector with magnitude 1.
A quantity that has both a size (magnitude) and a direction.
The vector , all of whose components are 0; it has magnitude 0 and no direction.
Distinguish between scalar and vector quantities and represent a vector by a directed line segment.
Write a vector in column form and in terms of the base vectors , and , and convert between the two forms.
Calculate the magnitude of a vector from its components in two and three dimensions.
Find sums, differences and resultants of vectors, both algebraically and geometrically.
Determine whether two vectors are parallel, and use the zero vector and the negative of a vector.
Find position vectors of points and the displacement vector between two points.
Find a unit vector in the direction of a given vector by normalizing it.
Find a vector of a given magnitude in a given direction, such as a velocity with a given speed, by rescaling.
Some quantities are described completely by a single number: a mass of 4 kg, a temperature of 21 °C, a time of 3 hours. Others need a direction as well. A walker who moves 5 km has not been described fully until it is known whether the 5 km went north or south-west, and a force of 200 N pushes a door open or shut depending on which way it acts. Vectors are the mathematical objects that carry both a size and a direction, and they let positions, movements, velocities and forces be added, compared and measured with simple arithmetic on their components.
Pilots combine the velocity of an aircraft through the air with the velocity of the wind; engineers add the forces acting on a joint in a bridge and check that they cancel; GPS receivers locate a phone by working with positions in three dimensions. Each of these is a calculation with vectors, and every later vector subtopic (lines, kinematics, and the scalar and vector products) is built on the ideas developed here.
YouTubeA quantity that has size only is a scalar. Its value is a single number, usually with a unit, and two scalars of the same kind are combined with ordinary arithmetic: 3 kg of flour and 2 kg of sugar make 5 kg of ingredients, whatever direction the bags are carried in.
A quantity that has both a size and a direction is a vector. Combining two vectors needs the directions as well as the sizes. Walking 3 km east and then 2 km east leaves a walker 5 km from the start, but walking 3 km east and then 2 km west leaves the walker only 1 km away, and walking 3 km east and then 2 km north gives a distance of km, by Pythagoras' theorem. The two walks have the same distances but different directions, so they end in different places.
Several everyday quantities come in pairs, one scalar and one vector, that are easily confused. The table sets the most common pairs side by side.
Scalar (size only) | Vector (size and direction) |
|---|---|
distance: 5 km | displacement: 5 km on a bearing of 060° |
speed: 12 m s⁻¹ | velocity: 12 m s⁻¹ due south |
mass: 70 kg | weight: 686 N vertically downwards |
time, temperature, area, volume, energy | force, acceleration, momentum |
Speed is the size of a velocity, and distance is the size of a displacement. Subtopic 3.12, Vectors in kinematics, uses this link constantly: an object's speed is the magnitude of its velocity vector.
The simplest picture of a vector is an arrow. The length of the arrow shows the size of the vector and the arrowhead shows its direction. An arrow from a point to a point is a directed line segment, written ; the order of the letters matters, because
An arrow can be drawn anywhere, because only its length and direction matter. Two arrows with the same length and the same direction represent the same vector, even if they are in different places. This is the idea of a translation from prior learning: every point of a shape moves by the same vector, so the same arrow can be drawn from every point.
The grid diagram shows four arrows. The two marked are equal vectors, each going 3 units across and 2 units up from wherever it starts. The arrow has the same length but points the opposite way, and points the same way as but is twice as long.

Printed books write a vector in bold type: , , . Bold is impossible in handwriting, so a handwritten vector is underlined () or given a small arrow (
The notation for points and lengths is just as precise. The table collects the standard symbols for vectors, points and lengths.
Symbol | Meaning |
|---|---|
the vector from to | |
Arrows are good for pictures but awkward for calculation. The arrow from to in the grid diagram can be described instead by how far it goes in each axis direction: 3 units in the -direction and 2 units in the -direction. These two numbers fix the vector completely, because they fix both its length and its direction.
The components are written as a column, from top to bottom in the order , , . The vector of the grid diagram is , and the vector
A column vector looks like a pair or triple of coordinates, but it means something different. The coordinates name one fixed point; the column vector names a movement of 3 across and 2 up that can start anywhere. Keeping the two notations separate, points in round brackets on one line and vectors in columns, avoids confusion when both appear in one problem.
A second way to write components uses three special vectors, one along each axis, each of length 1. In three dimensions, points one unit along the positive -axis, one unit along the positive -axis and one unit along the positive
Any vector is a combination of these three moves. The vector that goes 3 units in the -direction, 4 in the -direction and 2 in the -direction is three lots of , four of and two of
The 3D diagram shows the base vectors as short thick arrows along the axes and builds from the origin to the point by moving , then

A missing base vector means a zero component:
The size of a vector is the length of its arrow. In two dimensions the components are the two shorter sides of a right-angled triangle, with the arrow as the hypotenuse. The vector therefore has length
In three dimensions Pythagoras' theorem is used twice. The vector
This is the same calculation as the distance between two points in three dimensions from subtopic 3.1, and the same as the length of a space diagonal of a cuboid. For the vector of the 3D diagram,
Squaring removes the signs, so a negative component makes a positive contribution: , and has the same magnitude, 5, as
The magnitude is a short calculation by hand, but a GDC removes arithmetic slips with awkward components. The simplest method works on every model: type the square root of the sum of the squared components directly, with brackets round each negative component. Some GDCs also have a vector menu with a built-in magnitude, usually called the norm; on a TI-Nspire it is norm( in the Matrix & Vector menu. Either way, the expression
A walker who goes 3 km east and then 4 km north ends up at the same place as one who walks straight there. The single straight move is the sum of the two moves. Drawing the second arrow so that it starts where the first one ends, tip to tail, puts the sum along the third side of a triangle.
The sum of several vectors is found the same way: arrows are drawn tip to tail in a chain, and the sum runs from the start of the chain to its end. The single vector that has the same effect as all of them together has its own name.
The triangle law has a simple algebraic form. If moves across and then moves
Because adding numbers can be done in either order, . The parallelogram shows the same thing geometrically: going along then , or along
Reversing a vector keeps its length and turns it round. The reverse of is
Subtracting a vector means adding its negative: . In components, corresponding components are subtracted. Geometrically, when and are drawn from the same point,

A vector added to its own negative gives a vector with no length and no direction. This is the vector equivalent of the number 0.
The zero vector appears whenever a set of vectors cancels out. A walk that returns to its starting point has a resultant displacement of , and an object that stays still under several forces has a resultant force of , and the forces are then said to be in equilibrium.
The final part of the example illustrates a general fact. The magnitude of a sum is at most the sum of the magnitudes, , because the straight side of a triangle is never longer than the other two sides together. Equality holds only when the two vectors point the same way.
A boat on a river is carried along by the current while its engine drives it through the water. Relative to the riverbank, its velocity is the resultant of its velocity through the water and the velocity of the water itself. The same addition describes a swimmer in a current or a drone in wind.
Adding to itself gives , a vector in the same direction and twice as long. In general, multiplying a vector by a number multiplies every component by .
The magnitude result shows what multiplication by does. The length is multiplied by , the size of ignoring its sign. If the direction is unchanged; if
Two vectors that point along the same line, in the same direction or in opposite directions, are parallel. A scalar multiple of always lies along the same line as , and every vector along that line is a scalar multiple of , so the algebraic test for parallel vectors is a scalar multiple.
To test two vectors, divide each component of one by the corresponding component of the other. If every ratio gives the same value , the vectors are parallel; if any ratio differs, they are not. For
Parallel vectors also decide whether three points lie on one straight line. If and
Vectors can describe where points are, not only how things move. Choosing a fixed origin , each point is reached from by exactly one vector,
A position vector is tied to the origin in a way that other vectors are not. The arrow for can still be drawn anywhere, but only when it starts at does it end at . Convention links the letters: the point has position vector ,
To go from to , one route is to go back from to the origin and then out from to . The first step is
The rule is "end minus start", the same as the change in any quantity. Its magnitude is the distance between the two points, which gives the 3D distance formula of subtopic 3.1 in vector form.
The position-vector diagram shows and from , the displacement from to

The midpoint is halfway along , so its position vector is
Equal vectors describe parallel, equal sides. In a parallelogram , the side is parallel to and the same length as
Many problems separate a vector's direction from its size: a velocity is "at 7 m s⁻¹ in the direction of ", a force is "of 50 N towards the point ". The tool for this is a vector of length exactly 1, which carries direction and nothing else.
Any non-zero vector can be shrunk or stretched to length 1 without changing its direction. Multiplying by the positive scalar multiplies the length by
The unit vector in the direction of
Once the unit vector is known, a vector of any chosen length in the same direction is times it. This is how a speed and a direction are combined into a velocity vector, or a force's size and direction into a force vector.
The direction vector itself usually has the wrong length. A particle moving "with speed 7 m s⁻¹ in the direction " does not have velocity
The vector velocity found in this way is a velocity vector; subtopic 3.12 uses it to give an object's position at any time.
A unit vector has magnitude 1, so the squares of its components add to 1. This gives an equation for a missing component. Because the equation involves a square, it has two solutions, and the context or a condition such as "" decides which is needed.
Jet streams are fast, narrow bands of wind high in the atmosphere. The polar jet streams blow from west to east at around 9 km altitude, the height at which many airliners cruise, typically at about 180 km/h and sometimes much faster; speeds of 400 km/h have been measured. Airlines plan routes to use the jet stream when flying east and to avoid it when flying west.
Source: Wikipedia, "Jet stream" (accessed 2026).
An aircraft's motion through the air is its air velocity, set by its engines and the direction in which it points (its heading). The wind carries the whole body of air, aircraft included. Relative to the ground, the aircraft's velocity is the resultant of the two.
Take a hypothetical airliner with an airspeed of 900 km/h, a wind of 180 km/h blowing due east, as 1 km/h east and as 1 km/h north. The wind velocity is .
Flying due east, the air velocity is and the ground velocity is , a ground speed of 1080 km/h. Flying due west, it is
A crosswind needs the full vector method. If the aircraft points due north, its air velocity is and its ground velocity is
The aircraft is pushed east of north by an angle , so its track over the ground is a bearing of about 011° even though the aircraft points due north. To fly a track of due north, the pilot must point the aircraft partly into the wind, so that the air velocity's eastward component is
The ground velocity is then : due north at 881.8 km/h. The heading is

The crosswind costs far less time than a headwind of the same strength: 900 to 881.8 km/h rather than 900 to 720 km/h. Only the component of the wind along the track changes the ground speed directly; the component across the track has to be cancelled by turning, which costs a little speed through the reduced northward component of the air velocity. The model has limits: real winds change with height, position and time, and a route crosses many different wind fields, so flight planners combine many such vector calculations along a route, using forecast winds.
Vectors at this level appear on HL Paper 1 and Paper 2, usually as the opening parts of longer questions on lines (subtopic 3.11), motion (subtopic 3.12) or the scalar and vector products (subtopic 3.13). Typical first parts are worth 1–3 marks each and use write down (a vector read from coordinates or a diagram), find (a displacement vector, a magnitude, a unit vector or a missing component) and show that (a magnitude or a parallel relationship). Contexts include ropes, cables and sunshades fixed at 3D points, drones and aircraft, ships with a velocity vector, and forces.
The working that earns method marks is short but must be visible: the subtraction or its result, the square root of the sum of squares with the numbers substituted, and the division by the magnitude when a unit vector or a given speed is involved. Only the magnitude formula is given in the formula booklet;
Part (d) combines three skills (a displacement vector, normalizing and adding to a position vector), so it has the most places to go wrong. A typical wrong answer adds , or
Questions that give a unit vector with a missing component (for example
State which of the following are vectors: (i) a mass of 4 kg; (ii) a weight of 39 N acting downwards; (iii) a speed of 30 km/h; (iv) a velocity of 30 km/h towards the north-east; (v) a temperature of −5 °C; (vi) a displacement of 5 m east. [2]
Given and
(ii), (iv) and (vi) are vectors; (i), (iii) and (v) are scalars.
A scalar has size only; a vector has size and direction and is drawn as a directed line segment , printed in bold and underlined in handwriting.
Components:
I can sort quantities into scalars and vectors and give the vector partner of distance and speed.
I can read ,
48 exam-style questions on this subtopic, written in the style of the IB papers. The first has its markscheme open. Counted on
A ferry leaves a pier at 09:00. Its position vector, relative to a lighthouse, hours after 09:00 is given by
where distances are measured in kilometres. The unit vector points east and
Find the speed of the ferry.
2 marks
A survey drone flies in a straight line at constant velocity. Relative to its launch pad, it is at the point A at time and at the point B when
Two light aircraft take off from the same airfield, O, and fly at the same constant altitude. Aircraft A leaves at 08:00 with velocity km h. Aircraft B leaves at 08:30 with velocity
The entries of the mathematics: applications and interpretation formula booklet that 3.10 uses. Each opens in the explained booklet.
a vector named by a single letter |
, | the magnitude (length) of the vector, a scalar |
the distance from to , the same number as |
the line segment joining and |
the whole line through and |
In two dimensions only and are needed.
The magnitude is a scalar and is never negative.
(a) Write as a column vector and in terms of and .
(b) Find and .
(a) The coefficients of , and are the components, in that order.
(b) Use the magnitude formula, squaring each component including its sign.
Both magnitudes are exact whole numbers. Writing with the bracket is a good habit: typing into a calculator gives .
(a) Find the third force .
(b) Find the magnitude of .
(c) Show that the magnitude of is not equal to .
(a) Equilibrium means , so .
(b)
(c)
(b) The resultant is the sum of the two velocities.
(c) Only the northward component carries the boat across. It covers 60 m at 3 m s⁻¹, which takes s. In those 20 s the eastward component carries it m downstream. The boat lands 24 m east of the point opposite its start after 20 s.
(d) To land directly opposite, the resultant must have no eastward component. The boat's own velocity must therefore have an -component of to cancel the current, and its magnitude must still be 3.
The angle west of north satisfies , so . The bearing is , about 336°. The boat now crosses at 2.7495… m s⁻¹, so the crossing takes s. Aiming upstream costs about 1.8 s compared with drifting.
(a) Find the values of and .
(b) State whether and point in the same direction, and write down the ratio .
(a) Parallel means . The -components are both known, so they give .
Then the other components must match: , so , and
(b) Since , the vectors point in opposite directions. The magnitude is multiplied by , so
The point has position vector .
(a) Write down as a column vector and in terms of , and .
(b) Find the length of the rope.
(c) A ring is fixed on the rope one-quarter of the way from to . Find the coordinates of the ring.
(a) End minus start: .
The negative -component shows the rope going down from the top of the pole to the ground.
(b) The length is the magnitude of .
(c) Start at and go one-quarter of the way along .
The ring is at the point (4, 1.5, 5.25), 5.25 m above the ground. The question asks for coordinates, so the answer is written as a point.
(a) Find the coordinates of .
(b) Show that is a rhombus.
(c) Verify that the diagonals and have the same midpoint.
(a) In parallelogram , .
So is (4, 1, 4).
(b) A rhombus is a parallelogram with two adjacent sides of equal length. Compare and .
The adjacent sides are both units long, so the parallelogram is a rhombus.
(c) The midpoint of is
(a) The magnitude of the direction is , so the unit vector is . Rescale to length 7.
Check:
(b) The magnitude of the direction is .
The vertical component is 10, so the drone climbs at 10 m s⁻¹. Check: .
(b) The point has coordinates , and . Find the coordinates of and write down the distance .
(a) A unit vector has magnitude 1, so
Since , .
(b)
is (17, 10, 19). Because has length 1, has length 25, so without further calculation.
(a) Write down the position vector of . [1]
(b) Find . [2]
(c) Find the length of the cable from to . [2]
(d) The camera moves 10 m in a straight line from directly towards . Find the coordinates of its new position. [4]
(e) During this movement the camera travels at 2.5 m s⁻¹. Find its velocity vector. [2]
(a) (or ) A1
(b) (M1)
(c)
m (50.4876…) A1
(d)
new position
A1
(e)
Total [11]
The points and are given. Find (a) ; (b) the distance ; (c) the coordinates of the midpoint of . [5]
Find the unit vector in the direction of . [2]
A drone flies at 26 km/h in the direction of . Find its velocity vector. [2]
The vectors and are parallel. Find and . [3]
Three forces , and , in newtons, act on a particle that stays at rest. Find and its magnitude. [3]
The vector is a unit vector with . The point is and . Find and the coordinates of . [5]
is a parallelogram, where is the origin, and . (a) Find and . (b) Find the lengths of the two diagonals. (c) Show that the diagonals have the same midpoint. [7]
A ferry can travel at 5 m s⁻¹ through still water. It crosses a river whose current flows due east at 1.5 m s⁻¹, and it must travel due north relative to the banks. (a) Find the bearing on which the ferry must steer. (b) Find its speed relative to the banks. (c) Explain why this speed is less than 5 m s⁻¹. [6]
(a) . (b) . (c) .
Magnitude ; unit vector .
, so km/h.
The first vector is times the second. From the -components, , so . Then and , so .
N; magnitude N.
, so . , so .
(a) , . (b) , . (c) Midpoint of : ; midpoint of : , the same point.
(a) The ferry's own velocity is with magnitude 5; , west of north, a bearing of about 342.5°. (b) m s⁻¹. (c) Part of the ferry's velocity through the water (its east component) is used to cancel the current, so only the remaining northward component moves it across.
Magnitude: , from Pythagoras' theorem used twice.
Vectors add and subtract component by component; geometrically by the triangle law (tip to tail). The resultant is the sum, and a resultant of means equilibrium. Magnitudes do not simply add.
multiplies the length by and reverses the direction if ; vectors are parallel when one is a scalar multiple of the other.
Position vector ; displacement (end minus start); distance ; midpoint .
Unit vector in the direction of : (normalizing). Vector of magnitude in that direction: (rescaling), for example a velocity from a speed and a direction.
Ground velocity = air (or water) velocity + wind (or current) velocity; cancelling a crosswind or current needs a heading into it.
I can convert between column vectors and form, including zero components.
I can find the magnitude of a 2D or 3D vector, squaring negative components correctly.
I can add and subtract vectors by components and by drawing.
I can find a missing force so that a set of forces is in equilibrium.
I can find a resultant velocity for a boat in a current or an aircraft in wind, and the heading needed to cancel a crosswind.
I can multiply a vector by a scalar and describe the effect on its length and direction.
I can test whether two vectors are parallel and find unknown components that make them parallel.
I can find and the distance from two points.
I can find the midpoint of a segment, or a point a given fraction of the way along it, with position vectors.
I can find a missing vertex of a parallelogram using equal vectors.
I can normalize a vector and find a missing component of a unit vector.
I can find a velocity vector from a speed and a direction, and check its magnitude.
A1
[2 marks]
Find the position vector of the ferry at 10:30.
2 marks
(M1)
A1
[2 marks]
Find the bearing on which the ferry is travelling.
2 marks
(angle east of south) (M1)
A1
Note: Accept any correct right-angled triangle method, for example .
[2 marks]
Find the velocity vector of the drone.
2 marks
Find the speed of the drone.
2 marks
The drone continues on the same path. Find the time at which it reaches a height of 25 metres.
2 marks
Let be the time, in hours, after 08:00, and ignore the time taken to climb to cruising altitude.
Write down an expression for the position vector of aircraft B relative to O, for .
2 marks
Find the distance between the two aircraft at 10:00.
4 marks